![]() “I might not be related by blood, but at the same time I feel like I was the one responsible for raising it.” - Devil May Cry 5 director Hideaki Itsunoįirst, it’s important to know a little bit of history. But what’s stood out to me the most is how different the game feels from its successors. (The game’s brief missions, which usually last around 20 minutes each, make it a great fit for portable play.) There’s a lot that’s still immediately recognizable as DMC: the slick swordplay, enemies like giant spiders and flying skulls, and yes, those leather jackets. It recently launched on the Nintendo Switch, and I’ve been slowly making my way through its blood-drenched castle. It’s hard to not look cool while playing.Īll of this makes the original Devil May Cry, which debuted on the PS2 back in 2001, particularly interesting to play now. It’s a game where you can wield a motorcycle like a sword and juggle monsters using a pair of pistols. That very particular vibe has become a franchise hallmark, and nowhere is it more apparent than in the recent Devil May Cry 5, which exudes wonderfully ridiculous action. When you think of the Devil May Cry series, your mind likely jumps directly to over-the-top, stylish action filled with lots of demonic horrors and excellent leather jackets. ![]()
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